Posts Tagged ‘ Windows ’

Growl - and your Mac or PC knurrt you on!

Jan 4th, 2010 | By admin | Category: Software
Sometimes one trips over small however fine tools, which are free of charge and nevertheless very useful. A whole while ago already I am gestoplert over Growl for Mac OS X. Growl is the English word for “humming”, “Knurren” or “Fauchen”. And Growl makes exactly that. As soon as there is something new, small tools knurrt and fade in information. They can use Growl for numerous applications. Whether new mail comes or a new Twitter Nachricht. Whether iCal to a date erinnnert or you system messages to have want. Growl knurrt you completely according to desire on. (more...)


Bluescreen solve easily made

Dec 29th, 2009 | By admin | Category: Software
Although blue is a beautiful color, hardly anyone would like to see these gladly substantial on the computer monitor. Above all, while the computer bootet. If the famous Bluescreen shows the fact that while the raising of the PC again once terribly into the trousers it went to something then would be it interesting to know, where exactly it wedges. But the Bluescreen is faster away, than which we could copy the kryptischen error codes. Make proverbial “screen SHOT” with the digital camera fast? Not really! (more...)


Faster defragmentieren

Dec 29th, 2009 | By admin | Category: Software

Hardly a computer or a mobile PC, which is today not equipped with Festplatten of 500 and more gigabytes. Usually the plate is divided in two partitions: in drive assembly C and D. that is annoying. Because the more largely the partition, the longer lasts it, until the data are fragmentiert later. With something organization you save you extremely long waiting periods. Read the rest of this entry »



Roadkill UV

Dec 1st, 2009 | By admin | Category: Software


Road kill UV Tool is a tool to generate UV maps, similar to that used Blender and Unfold3d comparable quality (which is quite expensive). Like Blender UV Unwrap, Road kill is based on LSCM (Least Squares Conformal Map), an algorithm that reduces the distortion of texture on organic objects principalmente .El procedure for using such an algorithm is to draw a seam to through the sides of the polygons, through which “cut” the UV map. A good stroke of the seam lets take the area of the texture and the algorithm helps avoid distortion. Read the rest of this entry »